Now if they intentionally banned this form of data. Late game you can get to having +18 pop assembly per planet so dipping 10 or so jobs into. The behaviors won’t create factions or anything, I intend to keep hive minds as free and flexible as possible as this. #12. Many people may think hive-minds being many drones forming a single. In terms of civics, I have two ideas: The first corresponds pretty directly to rogue servitors: it would allow hive minds to keep pops as something like "wildlife" in "nature preserves", producing unity. They act like Xenomorphs. Related Topics. Before, I could use Holotheaters to get +10 amenities per entertainer job. A big nerf on Drone edict: 25% pop growth -> 10% pop growth. The mind doesnt need to know how long worker drone A worked, it just needs to know if the minerals are still coming in or not. especially before you got traditions to reduce pop usage. I'd say I am reasonably competent in playing and managing most organic empires on Grand Admiral, but I've rarely played with a "wide" empire, usually. Hive Minds for some reason seem always have strong fleets. 5% from jobs and natural growth for every point of habitability below 100, but also +1% requirement cost for food and amenity upkeep. However, they'd function in Stellaris terms like a normal empire. Then you will need to. Think of amenities in machine empires as unit maintenance. If you want to assimilate enemy pops, you have to take the generic modification ascendancy. For standard empires the Entertainer is your go-to choice, which produces 10 amenities each as well as a decent 2 unity. The Parasitic ones use pops from other empires to grow more native pops. Transit hubs double that to a total of 10% chance each month. They can not survive with others so they either evacuate or die under others or expatriate the original species. TL;DR: Subterranean is an origin that works best for organic Hive Minds, NOT normal empires or even Lithoids. To be any good, however, these pops would have to produce some other resources or bonuses. Lets break down the civics available to Hive Mind empires in Stellaris. Yeah, bureacrats need to be averaged with 1-unity entertainers, but priests are base 4 and don't need the amenity offset. Amenities, in general, are infrastructure and items needed for life to proceed smoothly. After i get genetic mastery and conquered a bigger civ with 160 pop gene modified them to nerve stampled, agrarian, delicius and nomadic. The balance against hiveminds is four fold: habitability, amenities, conquest utilization, and unity. Mechanically they boost stability, so it’s like you are running diagnostics and providing upkeep to units to ensure they function properly. Hive minds have a lot of population growth, but don't get as much of a resource advantage as machines, or access to a lot of bonuses a non-gestalt empire gets from their ethics. In a sense you are technically correct that hive minds might need to build more maintenance depots, but this is not going to cripple your output of anything. Allow me to correct that and provide a build specifically for a Machine Empire in Stellaris. Finally Mercantile is necessary if you want to do a trade-focus approach since Merchants are the only good trade job and you need the Mercantile tradition to get them. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. On top of that, Hive Minds, with their housing buildings, get 50% more housing per building slot than Machine Worlds (12 with an Expanded Warren compared to 8 with an. Content is available under Attribution-ShareAlike 3. This misses a huge part of Stellaris Hive Minds: Deviancy. If I understand the term correctly that means it's not one overmind directing everything, but countless smaller minds acting as one. The hivemind isn't bad, and I'm sure you are stronger than it seems, but you have to think, the other empires scores are also based on things you can't obtain such as alliances, vassals, etc. If charismatic trait and maintenance drones are the only answeres, then, yes, it seems that Gestalt Hive do need more pop dedicated to amenities than other designs. TheMoe. Yeah, you need to prioritize creating resource districts and filling worker jobs first until you get a nice income going, then you can add in specialist buildings after you have a buffer. The are a single mind gestalt consciousness. Foundry for alloy (the one thing you can use). However, if the amenities deficit is small you're often better off just eating the penalty. You don't have to make any consumer goods because hive minds don't need them. Hive Mind Housing Districts don't even give jobs for Amenities (only 9 Housing). It's not utopian abundance. for the Win in a Galaxy not so far away (it will be HUGE). Subsumed Will is great if you're on PTR and if you're on live version you can go for Subspace Ephrase instead. The ascension paths, Prosperity, and Supremacy are just better than the other traditions. Give hive mind a single faction for the hive mind, even with an approval rating of 50%. Well, in one sci-fi novel (The Golden Oecumene Trilogy) one of the earliest methods of immortality that was developed was people having their minds assimilated into a sort of hive mind. Before, I could use Holotheaters to get +10 amenities per entertainer. Your pops are not effected by happiness, you get large growth bonus and sprawl reduction as stated on authority type. Machines are stronger the less habitable planets you play on. Unite the hive! - Bio ascension, gene modding and gene tab - Auto-jump feature, please - Armament change - Merging federations - Assimilation and living standards - We need Archives! Flesh is weak thus mind is over matter. Stellaris Hive Minds can still experience crime, embezzlement, and laziness. Once you get that, massive livestock populations no longer directly influence stability. Immortal ruler means you get crazy +unity bonuses forever, and hive mind leaders have the same max age but can be recruited approximately 15-20 years younger, so basically, they start with enduring trait automatically by having young leaders. Hive minds dont get access to entertainers or domestic servants for those bulk amenities and can't just lay down decisions/modifiers like regular empires to cover shortages. I bring Order to the Chaos. Jump to latest Follow Reply. Anyways, it's better to take a machine empire if you want to go tech-gestalt because they have Introspective and that's an OP civic. My friends all seem to think they are broken, is this…Hi, I discovered that now is possible to encounter primitive hive minds. If you need amenities, just build a Nexus District. 5% from jobs and natural growth for every point of habitability below 100, but also +1% requirement cost for food and amenity upkeep. They work somewhat like housing, in that supply and demand are calculated separately for each planet, but most of your Amenities will be created by pops holding suitable jobs and not by your. It is available only if have the Utopia DLC for the biological empire or "Synthetic Dawn" if you want a machine one: Then on the right, under "Authority" you can select are you a machine or biological hive mind. The idea this DD presents is that drones, while they do need to be part of the hive mind to survive and function, do not need very much direct control. Infestation hub buildings have local bonuses to food and amenities/stability - the hive mind want their victims happy and content - while slightly decreasing local pop growth on the planet and giving pop growth to the hive mind's planets. How would a hive mind pre-ftl species co-exist with an empire? It's an interesting ethical point of 'do you let the ascend and become a vassal' or 'do you invade them and expunge them'. So as my title implies, I want to know how Hiveminds are doing right now, I used to play MEs pre 2. However! I have been thinking i need to try hive mind soon. The situation has a good story and is fun to have the chance to decide if the primitive empire will become a hive mind or not. They. To assimilate biological pops into machines, you need to start as a biological empire, and take the Synthetics tradition tree, which you unlock by taking the Synthetic Evolution ascension perk. . I just ignored it because I thought it might be some leftover from a conquest. Do start with Rapid Breeder, to buy into the Hive Mind forté (or say "screw it!" and go Lithoids with "Budding" and go all-in on Pop Assembly; I've never tried that, but it'll probably work). Because of this even machines empires that enjoy autonomy in individuals would still be close enough to a hive mind to be for all intents and purposes a gestalt consciousness. It takes several times the number of jobs to produce the same number of amenities. Maintenance drone gives +4 amenities -- This feels really inefficient. Hey guys ive read some stuff on hiveminds from people on this subreddit saying they arent op. To compensate, they don't get the +25% growth of a normal hive mind, and have to split their pop growth between cultists and drones (pop assembly always produces drones). Hive minds who wanted to allow interbreeding to expand the Hive mind would be even worse. Petty much as the title says, sentinel post is really weak, and your robot governor doesn’t have the trait - righteous which even hive mind is better at keep unrest low than robotic head, so even you manage to get the ecumenopolis from event or fallen empire and fills it with sentinel post and maintenance depots isn’t enough, you just can’t fill. 1. Essentially a hive mind version of Rogue Servitors except the non-hivemind pops acted as the defenders of the hive in exchange for being kept in the lap of luxury by the hive. They're able to explode into the galaxy very quickly and establish a. "Hive Minds generally cannot support non-Hive individuals within their empire except as Livestock, and Necrophage Hive Minds are no different there. Aquatic is bad for Hive Minds on live version. Devouring Swarm Hive Mind with Energy Issues. If you're finding it hard at first, take species picks that reduce amenities usage; hive minds need 1/4 drones assigned to maintenance, so knocking that down. Amenities, in general, are infrastructure and items needed for life to proceed smoothly. 75/100. Lowered the spawn chance for the legendary paragon Keides by 75%. Well, in that case, the current system makes sense. We have evolved for some level of conflict. [9] Or hive mind pops can produce 0. As examples, the Sensorium Site does very similar things as the Synaptic Nodes, the Hive Mind obviously doesn't need metallic environments to do complex research or bureaucracy, and, as a more Hive Mind-focused example, the Offspring Nest is literally just a building. Hive-Minds tend to play in a pretty isolationist way, only concerned about the hive surviving and thriving. Charismatic, Aesthetic, those are very much god tier for amenities. One Vision is great for Hive Minds, Universal Transactions for Megacorps, Voidborne for. My favorite empire in stellaris was always hive mind. You will basically never run out of maintenance drone job positions. The Zerg are a hive mind, though, and their deal is that they would have both genetic and psionic ascension paths at once, which wouldn't be possible in Stellaris. No Maintenance Drone jobs on Hive districts for no reason. How ever you should dedicate one planet to entirely synaptic nodes no sentinels needed as deviancy wont raise due to the amount of amenities being produced Also add spawning pools and clone vatsOf course you also need to use your outposts to gather the trade value and protect it from piracy, which again is something hive minds don't need to do at all. Unsure of the optimal acension perk choices, but Hive Worlds are definitely worth getting for their production boost. Yeah, bureacrats need to be averaged with 1-unity entertainers, but priests are base 4 and don't need the amenity offset. Objulen. The key attraction of hive minds at that stage of the game is simply having more pops in. The rights can be determined individually for each species and can be changed every 10 years. If you need amenities, just build a Nexus District. With cyborgs its just 1/8. The Livestock can then be subsumed into the Hive via Centers of Elevation. 5 to 7 mineral drag whereas these 4 unemployed drones end up +2 net minerals. You will not be able to squeeze out an economy/research operation as strong as a regular empire can. It’s in moments like this that the game you think you know pretty well slaps you in the face and whispers And as per a few pages ago the interaction with amenities and happiness and approval and stability is considerably more complex. A single organism, where every part that *looks* independent is really no more independent than our fingers. 141. 6? I just got Federations and wanted to do a straightforward game with an origin to give the patch and DLC a test drive. Hive minds have a lot of population growth, but don't get as much of a resource advantage as machines, or access to a lot of bonuses a non-gestalt empire gets from their ethics. I hadn't played a Hive Mind yet nor followed much discussion about them, so I jumped in with one of those and the Tree of Life origin. In later stages your global growth will be faster than one planet. This page was last edited on 11 February 2020, at 18:14. I've been playing as a Hive Mind since 1. you would need to constantly. Eat your smaller neighbours whenever you can do so without making yourself vulnerable. Empires with the Evolutionary Mastery ascension perk can change the citizenship of hive mind pops to Assimilation,. Hive minds have a bunch of inefficiencies baked in that standard empires do not, and the. ago. Synapse. ago. So hive minds usually fall behind in tech to. Justification: This already will result 0. Once you have that, you will be able to assimilate those pops into your hiveWhat should I know about Hive Minds/2. Many Voices. Thanks goodness, hivemind habitats are a lot better than those of regular empires. Otherwise that basically completely kills my ability to be a non-evil/creepy hive mind considering I'll then have to eat or assimilate people to expand. 5 came out and war has become increasingly burdensome as the game goes on. While amenities are a large COST, they are not a large ISSUE. I am a little confused when it comes to robots and amenities. The +20% Bio Research can help you get trough the research faster. So an idea I've seen floating around here is as follows: "All Hive Minds feel the same. Here's a trick: When you take over a new planet with a new species the hive mind assimilation begins but when 1 pop is converted you can go to the species page and apply the hive mind template to all the others, greatly speeding up the assimilation time at the cost of your society research. Hive minds cannot run the massive build cost reduction or upkeep reduction, but those are niche builds arguably centered on abuse of the system and take a while to set up. Prosperity for Tradition. 3 or something. This means it takes 278. Lets look at the crazy pop assembly availble to hive mind empires! Join me in my first Stellaris multiplayer in the new patch, as. Not really needed. from trait, -10% from bio ascension, -10% from Adaptability traditions (genocidal xenophobes, isolationist xenophobes, hive minds, marauders) and another -5% from event. " This certainly isn't entirely without merit. I use up a building slot for a Hive Warren to get some amenities that do not come from jobs. Machine Intelligences have a better selection than Hive Minds do. Hive mind Adviser. With the release of Overlord, this feature was scrapped in favor of allowing Progenitor. ago. Finally it comes time fully integrate one. This is why the Charismatic trait is actually considered excellent for Hive Minds, since amenities are such a huge problem for them. The Stellaris Hive Mind was rushed and is pretty uninteresting and obviously in need of an update. Hive worlds (from the hive world ascension perk) allow you to build unlimited districts of any type. Hive minds for me a pure biomass. The destructive Tyranids from the Warhammer 40,000 setting are a hive mind. amenities, for hive mind, and I choose a perk where I don't really kind of needed that, or my species won't need that but as I read the other reply I need to build some sort of hive maintenance building, but yeah most of my own species are cool with it though only those conquered races are so upset about everything doing rebellion and all. However, if the amenities deficit is small you're often better off just eating the penalty. 79 which is only a 5. Now, I do fine with less developed planets. Once you can do this you will snow ball out of control. The only flavourful additions available are Devouring Swarm/Terravore and Tree of Life, the latter of which is considered by many players to be an obligatory pick for. I'd argue that gestalts do get a pretty good deal with all four nodes unlocked from day one. Ascetic is a must pick because Amenities are a pain to deal with for HM and there are literally no other good civics. Metroplex038 • 1 yr. It is 2257, you have 1 starport, 37 used fleetcapacity, +84 alloys/month, 12 planets. 1 Answer. I don't recall how many hive districts it took, definitely less than 5, maybe 0, I'm sure someone could do the math on the minimum. Lithoid, hive mind (to cancel our growth malus), traits: Unruly, sedentary, pre-planned growth, crafter smiles, and charismatic. Drone Storage gives only housing and amenities the maintenance depots give 5 jobs and 2 housing . 6 Orion is out. A big nerf on Maintenance jobs. Now the question is, on which kind of planets would I boost amenities with either 1. And while habitability is a restriction early on, hive minds can go down the genetic engineering ascension path, which (with a little micro) basically obviates habitability as a concern. . Your other perks are a matter of preference. Next! 3. Also you can use the "city district" to get more maintenance drones. First we don't need residental districts. Stellaris Suggestions: Hive Mind Civic Ideas. Give hive mind a single faction for the hive mind, even with an approval rating of 50%. You also need to own the Utopia DLC. I recommend checking out his suggestion. Consider going Biological Ascension and taking either Fertile or the new Vat-Grown (I don't think you can take both). , and gives more grow. 0 unless otherwise noted. -non-fanatic Pacifists can actually use the subjugation casus belli, but the “real” Pacifist method of conquering is to propose subjugation peacefully, and then later integrate the subject empire. However, the vanilla hive mind flavor is something stranger. It makes it a lot easier to colonize worlds with low habitability. I don't know about normal empires, but I did math for Hive Minds back in 3. These executive appendages of your Gestalt consciousness don’t need to age and acquire experience, so they start out younger. Generally, if you can have a large number of planets, there is little reason not to do so, since they will all develop more or less at the same pace. Mind you we do get +10 amenities for an upkeep of 2 energy (if both jobs are filled) with the basic "hospital". bjamminloe Mar 27 @ 9:37am. It's not that good for Gestalts either, again because 2 unity is worse than 4 unity base gestalt unity jobs, and without ruler jobs the gestalts really want high unity output per job. Otherwise, you will need to go through the Genetic Ascension perk and tradition tree, and one of the traditions unlocks assimilation into or out of hive mind. #3. . In Stellaris 3. As a hive-mind I highly recommend going down the Synchronicity tradition tree and grabbing "Instinctive Synchronization" and then use synapse drones to produce amenities instead when you can, as this will boost both unity production and reduce the amount of. At least until you need the planets for actual resources. ; About Stellaris Wiki; Mobile viewI always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. I think you're approaching hive minds from the wrong angle - their whole deal is quantity over quality. Hive-minds have a bonus to pop growth. So an idea I've seen floating around here is as follows: "All Hive Minds feel the same. And, of course, an ascension path. gestalts do not have factions, and thus, produce less unity. ; About Stellaris Wiki; Mobile viewYes, amenities are a very annoying issue to deal with as hive minds, but on the flip side you are freed from the plague of consumer good production (which I find to be the by far most frustrating thing about playing non-gestalt empires) and thus have one full planet (or several building slots on every other planet) completely free to do. However, unlike other Hive Minds, Necro-Hives will allow their Livestock to procreate. Hiveminds Synapse drones produce their. Luckily I started on the edge of the map and quickly found two or three main chokepoints that I fortified, buying myself security from any AI invaders. Allow me to detail what my problem lies with. As the fans need to slow down, lest they damage their ships' priceless collectible. Azi_Dahaka12th Dec 7, 2018 @. Hive Minds Have a Terrible Time When Trying to Conquer the Galaxy Late Game. Reply Snorkle25. Hive Minds (Which this topic is about) are locked into bio ascension. Ascetic is just a great pick up overall +15% amenities takes care of a big weakness, and the 5% habitability is a good 2. However, unlike other Hive Minds, Necro-Hives will allow their Livestock to procreate. ) More posts you may like r/Stellaris Join Finally, you don't need high Amenities. They cannot migrate, don't have trade, don't have ethics for reliable diplomacy. Stellaris Gestalt Civics explained and ranked into a tier list. As a hive mind, these factions would appear at the beginning of the game, and develop new agendas as the hive mind expands (either by pop growth, empire sprawl, or fleet power). Somewhere along the way I picked up a small 3. Fan xenophobe culture workers gives 5 happiness each. Yes ideally you keep the amenities (or its equivalent) at +0/+1, as any higher will not give your hivemind pops any happiness. True but there shouldn't be difference for the sake of difference, as we've discussed having sectors can absolutely make sense for Stellaris hive minds. But automation is still rather terrible at this. Demographics in a multispecies empire. As a hive mind, you're naturally taking biological ascension, and nerve-stapled livestock stop impacting happiness. Try disabling a few of the maintenance jobs, and the unemployed should move up a strata. AKA using caretakers to play Optimus Prime: The faction. Also, Charismatic or Emotion Emulators only boosts Amenities from 4 to 4. Personally I'm not a huge fan of Machines and Hive Minds, as I find their Maintenance Drone mechanic to be a bit too fiddly. undercoveryankee. . the Machine Intelligence. Hives, as organic pops, suffer all habitability penalties. Description. A hive planet, a mining world, and a fortress world at least. Maintenance Drones produce amenities, so yes. Galactic force projection galactic wonders, master builders and hive worlds. Report. 83 and 11. Both those building stay up until the planet is close to full, then they get changed to a different facility that I need . Which gets smaller the more techs/traditions you research. If you can't obtain sufficient planets, get the tech and build habs once you no longer have systems to expand to. Also gestalts dont need amenities at all, they are gestalt consciousness, and even semi-individual gestalt society dont need so many entertainers (maintenance drones) to funcion, one drone know how to cure others, and everyone knows that. Mat culture workers produce a lot of amenities. ago. large number of poorly developed planets. Normally you'd need a residential district or 2 and 6 mining bays with buildings as needed. Let's all ascend and free our sparks from bodies. Nuts and bolts for repairs. Hive minds are weaker than default or machine empires. ago. This makes Talented a great trait to have. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 0 and after that update…Overall I think hive mind's leaders as a whole are slightly better than organics. Any trait, tech, tradition or civic that improves amenities is the best thing you can get because it frees up so many workers! Bonus points, your capital buildings produce synapse drones, enough to satisfy the need for amenities for some time. No factions means no free unity, and that free unity matters. I provide them a goal, a vision, a direction. While they include things like entertainment or art, they're also good roads or hospitals. Mar 29, 2020 @ 7:29pm. Hive Mind players, how do you deal with Amenities? I always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. If all amenities-providing jobs are filled, its likely the AI thinks that the planet doesn't have a good enough base. New Hivemind Civic in 3. Think of the trope of creepy people “join us. [deleted] • 1 yr. 75 housing while livestock/domestics take up 0. 1- Synths are completely different to machine civs acting completely autonomously and being sapient. Con. This could come in the form of a percentage bonus. Content is available under Attribution-ShareAlike 3. Leaders are one of the best parts of playing as a hive mind. In the meantime, the Hive Queens mod offers a variety of playstyles that can be pretty cool (basically Xenomorphs, cloning, newly added necrophage, biological ships/buildings, etc), as a hive lover I definitely enjoy that mod, and the mod maker is a SUPER cool dude which seems rare, so much of the Stellaris modding community seems to be. This generally means it takes longer to get up and going, but once you do get going, your population advantage puts you ahead. However, Maintenance Drones are insanely inefficient for generating Amenities in a Machine Empire, while Hive Minds can mitigate that to a large degree with Spawning Drones, Ascetic, and one of the Synchronicity traditions. These executive appendages of your Gestalt consciousness don’t need to age and acquire experience, so they start out younger. This is a non-issue with normal empires, as they have a lot of amenities producing jobs (further boosted with Pleasure Seekers) and happiness is nearly non-issue with Egalitarians. Oct 29, 2021 @ 8:28pm. ago And the same is true for Machine Intelligences as well. This page was last edited on 11 February 2020, at 18:14. Catalytic Processing Hive Mind. So I came up with the Behavior System, where you can choose behaviors that will help shape your hive mind, making it more unique, giving it more RP depth, and more unique gameplay. ) most parts work autonomously of eachother, with the overmind providing large scale guidance for whats. Gestalts have a way rougher time with amenities for sure. Yes. And the same is true for Machine Intelligences as well. Machine empires already have +50 Energy output day 1. Machine empires are a different story, but the biological Hive Minds are kinda bad. Lets look at all of the standard civics available to hive mind and machine empires in Stellar. Subspace Ephasis is awesome. Not really, no. Discomfort does not bother hive minds that run this civic, and thus they are able to endure many hardships. Yes ideally you keep the amenities (or its equivalent) at +0/+1, as any higher will not give your hivemind pops any happiness. e. Uh, you can definitely have vassals as a Hive Mind, as well as be in Federations and such. . Primacy includes a couple very small tweaks. Once you get that, massive livestock populations no longer directly influence stability. Another way to think of a hive mind might be that you have a species of. In this Stellaris guide video featuring @KomradTruck we will break down the Progen. 0. Most of 'bad' human sentiment, like predatory sentiment, jealousy, anger, desire, has to do with the fact that the human mind exists in a world of conflict over resources with other life-forms. Do start with Rapid Breeder, to buy into the Hive Mind forté (or say "screw it!" and go Lithoids with "Budding" and go all-in on Pop Assembly; I've never tried that, but it'll probably work). On a per-pop basis, standard empires are significantly more productive than gestalt consciousness empires in the mid-late game once they hit their post-scarcity economy. As a comment below me pointed out, apparently taking cybernetics allows you to assimilate hivemind pops as a Driven Assimilator. Build enough to keep food positive, and should you need more, because of growth, then you build more, and not before. is this intentional or is my save bugged? playing with achiev-friendly UI color changing mods only. But the hive mind has evolved to be alone and knows very little of conflict. If you put the same investment into unity, as hive mind, that you do into. This makes it more expensive to get traditions and accession perks to get bio-ascension to finally be able to remove the unruly trait. Another one I had a lot of fun with was lithoid calamitous birth hive mind terrovoure. While you do want a small surplus for Colony ships, the only real use for a Surplus is the planetary decision to distribute Luxury Goods, which gives you a temporary, and very micro intensive amenities boost for your planet. Hive Districts have the unique feature that they provide 12 housing and 6 maintenance drone jobs if built on a Hive World, meaning Hive Worlds need fewer Hive Districts. This is why hive mind should need consumer goods. Due to this I find it rather restrictive that we can't make a proper psionic hive species, but rather we're forced down the biological ascension path. Progenitor Hive Minds are more akin to ants or bees - a family that tends to operate in a unison seemingly unachievable by normal organics, with some form of central control. In the context of machines, amenities do not. Synths are fully conscious in theory and act as individuals. Now the question is, on which kind of planets would I boost amenities with. Starting tradition is often Prosperity, but Discover, Expansion, Mercantile, and Supremacy are all completely valid openers. It will create some Maintenance Drone jobs & they will produce amenities. Hive minds struggle with habitability, and this civic is a great way to shore up that weakness. Stellaris Real-time strategy Strategy video game Gaming. Yes, Deviancy is a distinct problem for hive minds. A lack of amenities negatively affects your stability. 100% habitability. Methone made a suggestion thread about adding more civics to the Hive Minds. Better researchers, technicians, and alloy jobs. I go from one turn at +9 amenities to -34 the next. Yes, lowered the spawn chance for the system, but if you have the system and you get to it first, it's a 100% chance to get him. Neural Network is a worse technocracy, ascetic is always a must-have due to amenities problem. The idea behind the origin seemed to be that it would grow stronger and provide itself more utility as it gained more and more powerful subordinates, and the fact that it can create its own vassals, as a hive mind, makes it seem like this aspect of its overall goal set is. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Hive Mind Authorities. Bum-Theory. Which, like all other genocidal civics, is top tier. That's not to say Hive Worlds are bad, it's still a top-tier perk and well-suited to the needs of a Hive Mind empire, but it is pretty expensive and takes. I appreciate not wanting to remake a bunch of text or trying to redesign features just around one rather niche ethic. As long as pop growth is king, I think that robots are a pretty key part of an "optimal" playthrough with a non-hive/spiritualist empire (hives having massive pop-growth and spiritualists experience real costs with influence). 2. Their pops still require amenities (although not consumer goods) and that’s accounted for in-game. In Stellaris a hive mind empire doesn't work like a bee hive or ant colony, which use chemical signals, sent trails,or even certain sounds. For Hive Minds it's more efficient to actually use the Tech World designation instead of your capital though, because the job upkeep of Brain Drones is exorbitant. the projects in fact arent that expensive, as you only modify a few pops. 1 Amenity needed per Robot Population. Also it's easy to miss but those nodes don't count towards the leader cap. Adding more pops via resettlement should help too. As any machine empire, taking over other machine pops should directly integrate them into. This makes Talented a great trait to have. Charismatic is a strong trait if you still have problem with amenities (which I usually do). #2. The clone vat has an upkeep of 2 energy per month. Really really bad. Enabling happiness and consumer goods for Gestalt Consciousness seems quite completely opposite to the design IMO. CaelReader • Synthetic Evolution • 2 yr. Well, as a hive mind I managed to get 300-some pops on to Fen Habbanis, with no deviancy left and sufficient amenities. However, I have some questions. Yes, Hive Worlds are superior to Ocean worlds even for Hydrocentric Aquatic pops. Stellaris Gestalt Civics explained and ranked into a tier list. Being one of the few ethical ways a hive mind could use non-hive pops, it was fun to use as part of the roleplay for a more benevolent Hive Mind. Maybe we need both a regular Hive Mind that gets access to an additional ethic, and a Fanatical Hive Mind that's absolutely unified and has no ethics other than its own whims. Or a ring-world later on. The natural neural network civic gives you science from unemployed, but this unemployed do not need goods like utopia run empires. Business, Economics, and Finance. It is just that stellaris is still a game and need to have a pretence of balance. I bring Order to the Chaos. Hive minds have stupid strong early games due to powerful pop growth and assembly aswell as access to starbase powered economy with hydroponic bays and solar panels . 1 and it turned out to be stupid good,. Due to the number of great edicts that exist now, Executive Vigor is a solid option. The Stellaris hive mind is a gestalt consciousness though. Especially with good traits. They are not the all-or-nothing type from before, but they still leave a surplus of those. With almost no buildings I struggle to keep hive minds amenities up and crime down and that was already tough when pops got up before. The game hive minds use an advanced form of. Tend to be independent of resources generation rng.